The Soul of a Game
In reading game reviews and listening to players talk about their favorite (and least favorite) games, you often hear a particular word bandied about. It's not something you would normally attribute to...
View ArticleGreenlight Crashlands and watch the new trailer!
Vote this enormous adventure onto Steam Greenlight!and then check out the new Crashlands website for SO MANY JUICY DETAILS.
View ArticleCrashlands Creator: Developer Preview (part 1)
In our fifth podcast we announced the Crashlands Creator, a tool that we are using to build the game and that we will make available to players so they can build THEIR OWN stories and games. The tool...
View ArticleCrashlands Greenlit in 42 hours!
WOOHOOOO!Flux, Juicebox, and Q will be making their way to PC and Mac through the Steam platform! We couldn't be more pumped about this, or about how fast it happened. Thank you to everyone who voted...
View ArticlePodcast #8: Indy Pop Con and Crashlands Greenlight
In this episode we talk about going to Indy Pop Con, our successful Steam Greenlight campaign for Crashlands, and answer some player questions. Discuss this cast of pods in our forums. Quick...
View ArticleThe Road to game Dev: Adam's story
Adam is one of the three brothers making up Butterscotch Shenanigans. He is the resident scientist and data nerd, and the developer of BscotchID.A few weeks ago Seth told you the story of how he became...
View ArticleCrashlands Preorders & Podcast #9!
We're super excited to be working with Humble to sell preorders for Crashlands on Steam for PC and Mac! You can preorder your Steam key using the Humble Widget below!We also just wrapped up our 9th...
View ArticleLet's Art! Crashlands art timelapse
Heyo! It's our tri-weekly ART FRIDAY, and you know what that means: IT'S TIME TO WATCH SOME ART BE BORN. This time around we've got a PIPING HOT TIMELAPSE of inkscaping a life-pod into existence. In...
View ArticleExtreme Slothcycling - The Endless Runner we didn't make
Before working on Crashlands we were waist deep in a game called Extreme Slothcycling. Its existence was inspired by platforming levels that require the player to constantly keep tabs on a moving...
View ArticlePodcast Ep. 10: We have no lives!
Episode 10 of Coffee with Butterscotch is live! In our 30 minute podcast we cover why we no longer have lives (hint: Crashlands), changes to the world generation algorithms, and answer a bunch of...
View ArticleDev Chat: Building Crafting Systems in Games
As we've fleshed out the world and systems of Crashlands, one of the biggest hurdles we've had to overcome is how to balance the game's crafting system. We have over 800 things in the game, 470 of...
View ArticleCoffee with Butterscotch #11 - RADIOACTIVE KITTIES
Episode 11 of Coffee with Butterscotch LIVES! This time we dive into PET Scans and cancer, say thank you to Satoru Iwata, and dive into community questions with UNCOMMON ZEAL. Discuss this podcast on...
View ArticleTelling stories in Crashlands
Adam is one of the three brothers making up Butterscotch Shenanigans. He is the resident scientist and data nerd, and the developer of BscotchID.Crashlands has a lot of things going on: its core...
View Article[Ep12] Coffee w/ Butterscotch : A pint of ice cream to the lizard kingdom
How can you use cat bodies to make a recording studio? How might a pint of Ben & Jerry's provide a portal to the Lizard Kingdom? This week we tackle the big questions in life and try not to become...
View ArticleArt Timelapse - Totem
This week we dive into the creation of a creepy Smashblossom Totem, which is a furniture piece available to players in the late-game of Crashlands.I've always found that I'm a better editor than...
View Article[Ep13] Coffee w/ Butterscotch : THE UN-DONUT?
Things get deep quickly as we field questions of why flaming, disease ridden cows make wonderful throw pillows and how to not live a life with regrets. Discuss this episode over on the forums, and head...
View Article[Ep14] Coffee w/ Butterscotch : Dude 52
Broken joints, huge biceps, and a ton of Crashlands info gets dropped in this week's episode. Join the conversation over on the forums and head to the Podcast hub to throw your own questions into the...
View Article"Process" - How Game Design and Life Collide
Sam recently gave a talk at the PKSTL #17 event. The PK format for a talk is one in which speeches are given in 6 minutes and 40 seconds, with a deck of 20 slides that move automatically every 20...
View Article[Ep15] Coffee w/ Butterscotch : The Balls Ball
Sam shares a harrowing tale of testicle pinching, Coca Cola's life gets a lot less sweet thanks to SCIENCE, Donald Trump's hairpiece fails to produce a valid birth certificate, and we talk Crashlands...
View ArticleCrashlands: Progress Report and Beta plans
This post was written by Seth (the game programmer) and Adam (the web programmer).HEY, HUMANS! We've been getting a lot of questions about the Crashlands Beta, and so we decided that it's time to give...
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