Before working on Crashlands we were waist deep in a game called Extreme Slothcycling. Its existence was inspired by platforming levels that require the player to constantly keep tabs on a moving platform while navigating an environment. Except in this case, the platform is an ab-rolling sloth.
We plan on revisiting this title after Crashlands' release, but in the meantime, take a gander at the Let's Play we did a short few weeks before ditching the project and picking up Crashlands. Laughs abound, and the epic play at 3:40 might just leave your body clenched for days.
We plan on revisiting this title after Crashlands' release, but in the meantime, take a gander at the Let's Play we did a short few weeks before ditching the project and picking up Crashlands. Laughs abound, and the epic play at 3:40 might just leave your body clenched for days.