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Crashlands Beta Living Timeline

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We're breathing down the neck of the Crashlands Beta and have a final list of things to burn through to get it ready. We thought it'd be fun to share the list openly with the community, and keep this doc updated at all times so you can see how far off we are from Beta testing.

Crossed off items are complete, those marked in Gold are currently in process. Cheer us on via twitter @bscotchshenani, and if you haven't gotten a BscotchID and applied for the beta, do so before the beta begins!
  1. Finish Boss Stories @sam
  2. Create Tundra Sidequests @sam
  3. Create perk-requiring quest chains that feed from other games @sam
  4. Final cutscene @sam @seth
  5. Send cutscenes to FatBard for sounds/music @seth @sam
  6. Re-read and edit entire story (final pass) @sam
  7. Finalize game updates & tweaks @seth
  8. Optimize map-building @seth
  9. Redesign the included campaign file logic @seth @adam 
  10. Update save syncing (new and pre-BscotchID saves should be cloudsaves) @seth
  11. Design the beta feedback mechanism @all 
    1. Build the web infrastructure @adam 
  12. Figure out how to do beta on Steam @adam
  13. Create Steam Achievements & Perks @adam
  14. Figure out how to do beta on Testflight @seth
  15. Figure out how to do an APK expansion, since Crashlands is just over 100MB. (Seth)
  16. Determine number of testers and selection criteria
  17. Determine how to announce the beta publicly, and to testers, and how we will interact with testers throughout @all
  18. Prepare all beta materials and web infrastructure @adam
  19. Design in-game UI elements for explaining BscotchID/purchase verification (platform-dependent) @all
    1. Build web infrastructure for purchase verification @adam
    2. Build in-game UI elements @seth 
  20. Create Steam Coming Soon and other store pages @adam @sam
  21. Playthrough for final round of balance / story tweaks / bug finding @all
  22. Final optimizations for mobile @seth
  23. Open up beta for players


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