In this extra-long episode we talk about all kinds of things, ranging from the lunacy of Sam's double-day workdays, how to hold our games the right way with iOS9, the relationship between jerkdom and competitive online gaming, and the upcoming St Louis Scatterjam. And, of course, we give an update on Crashlands: things are moving along GLORIOUSLY.
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Player Questions
You can subscribe via iTunes, Stitcher, and SoundCloud, and can submit questions at podcast.bscotch.net.
You can discuss this episode over on the forums.
Outline
- Sam's Double-day workdays and the limitations of BRAIN ENERGY
- iOS9 broke all of our games, but the Gamemaker: Studio licensing server is down so we can't fix them yet!
- We'll be doing the St Louis Scatterjam on Oct. 9. Seth will be rep'ing the studio.
- Crashlands is moving along amazingly. Key updates:
- We'll delay launch of the Creator until the first patch. That way we'll be able to launch the game itself weeks earlier than if we did it all at once.
- Because of the new Creator launch plan, Adam is freed up to play "Enhancement Shaman" for the studio.
- The Savannah is 100% complete. The rest is moving rapidly.
- bragbirch66: Who out of all of you the hardest worker; and who is the slacker of the group?
- spectral_hunt: You guys have mentioned doubling your money in half on multiple occasions. My question is: how do you guys continue to operate if only one of you is getting paid?
- Nea: Windows vs Mac. Discuss.
- spectral_hunt:What are you're favorite games of all time?
- Allenmb: So considering that most of your games were made within what, 12ish hours? Does the fact that Crashlands is almost 2 years in the making mean it'll be approximately 20 billion (give or take a couple) times better and more involved and awesomer?